Senior Software Engineer
Engineer with 20+ years in the industry, from AAA games at Sony through VFX, full-stack, and cloud. These days focused on AI/ML and client work through Peak Evergreen.
LLMs, LangChain, RAG, Vector Databases (Pinecone, Qdrant), Model Deployment & Scaling, PydanticAI, Agents. Built and ran LLM matching and vector-search pipelines that serve live traffic on Kubernetes.
AWS, Azure, GCP, Kubernetes, Helm, OpenTofu, AWS CDK, Docker, CI/CD Pipelines
Python, JavaScript, TypeScript, C, C++, Rust
FastAPI, Django, Node.js, React, React Native, PostgreSQL, Redis, Snowflake
Pipeline Development, Character Rigging, Motion Capture, Qt/PySide, MEL/Python Tools
MDM Solutions, Active Directory, Ubiquiti UniFi, Asset Management, Help Desk Operations
Peak Evergreen · Southwest Florida / Remote
Still in the code daily: shipping full-stack apps, cloud infrastructure, and AI features for Southwest Florida and remote clients.
Employ · Waltham, MA (Remote)
Took AI services from design into production, including moving candidate matching onto LLMs with Python, LangChain, and FastAPI. Built and ran Kubernetes microservices for recruiting platforms serving millions of users.
Air Pros · Fort Lauderdale, FL (Remote)
Built a Django and Ionic inventory system integrated with ServiceTitan for real-time tracking of $100k+ in warehouse stock. Stood up GitLab/Rancher CI/CD and moved infrastructure onto Docker and Kubernetes.
Stickboy Creative · Fort Myers, FL
Lead developer on HealthMeDocs, Ready Care Connect, Health By DNA, WeVets, DonorDex, and franchise/ordering apps. Wrote Python and Docker tooling for task management, backups, and GitLab CI while running delivery for the team.
Sony Computer Entertainment · San Diego, CA
Built studio-wide Python/MEL pipeline tools and mocap-ready character rigs for The Last of Us, Uncharted 3, and Killzone: Shadow Fall.
Sony & Hydraulx era
Pipeline tools, character rigs, and technical art from the PlayStation and Hollywood years.
Open on VimeoHydraulx · Santa Monica, CA
Cloth sims and character setup on Avatar, Battle: Los Angeles, and Gulliver's Travels.
Hydraulx & Extra Large era
Cloth, hair, and character work from the Hollywood years.
Open on VimeoExtra Large Technology · Hollywood, CA
Ran cloth and hair sims in Maya, wrote MEL/Python pipeline tools, and helped on the in-house renderer.
Lockheed Martin · Orlando, FL
Automated simulation-engine pipelines in bash and modeled assets for government projects and I/ITSEC 2006.
Full Sail University · Winter Park, FL
Computer science program with a focus on game development.
museum restore · tape 1982-03
During a restore from dusty backup tapes, something unexpected bootstrapped itself
into /opt/museum/bin: a Harrington 1200 digital
songwriting computer. It composes songs, refuses jazz, and has strong opinions
about birdsong.
r&d · peak evergreen · 0.3.0-ai
Written in C from the bootloader up. Agent, TLS, desktop, and browser run in the guest. No Linux. No host bridges. Peak OS is the research workstation — the agent lives in the OS, not on the host.