Kevin Mullin

Senior Software Engineer
Southwest Florida / Remote

Engineer with 20+ years in the industry, from AAA games at Sony through VFX, full-stack, and cloud. These days focused on AI/ML and client work through Peak Evergreen.

See the projects
Credits
The Last of Us Avatar Uncharted 3 Battle: Los Angeles Killzone: Shadow Fall Gulliver's Travels

Projects

Built and run through Peak Evergreen. Swipe for more.

Web app in beta

Shell
Forecast

Shelling forecasts for Florida beaches, with a shell guide and photo shell identification. iOS and Android apps are on the way.

shellforecast.com
Web app in beta

Cultured

Project tracking and learning for foods and cultures that change over time: fermentation, living cultures, bread and dough. iOS and Android apps are on the way.

usecultured.com

Expertise

  • AI & Machine Learning

    Expert · Core

    LLMs, LangChain, RAG, Vector Databases (Pinecone, Qdrant), Model Deployment & Scaling, PydanticAI, Agents. Built and ran LLM matching and vector-search pipelines that serve live traffic on Kubernetes.

  • Cloud & DevOps

    Expert

    AWS, Azure, GCP, Kubernetes, Helm, OpenTofu, AWS CDK, Docker, CI/CD Pipelines

  • Languages

    Advanced

    Python, JavaScript, TypeScript, C, C++, Rust

  • Frameworks & Data

    Advanced

    FastAPI, Django, Node.js, React, React Native, PostgreSQL, Redis, Snowflake

  • Creative Tech

    Advanced

    Pipeline Development, Character Rigging, Motion Capture, Qt/PySide, MEL/Python Tools

  • IT Infrastructure

    Working

    MDM Solutions, Active Directory, Ubiquiti UniFi, Asset Management, Help Desk Operations

Lab finds

Timeline

Vimeo Demo Reel, 2012
Pipeline tools, character rigs, and technical art from the PlayStation and Hollywood years.
Vimeo VFX Demo Reel, 2009
Cloth, hair, and character work from the Hollywood years.
  1. Founder & Engineer , 2025 to now

    Peak Evergreen · Southwest Florida / Remote

    Still in the code daily: shipping full-stack apps, cloud infrastructure, and AI features for Southwest Florida and remote clients.

  2. Senior Developer , 2021 to 2025

    Employ · Waltham, MA (Remote)

    Took AI services from design into production, including moving candidate matching onto LLMs with Python, LangChain, and FastAPI. Built and ran Kubernetes microservices for recruiting platforms serving millions of users.

  3. Senior Developer , 2017 to 2021

    Air Pros · Fort Lauderdale, FL (Remote)

    Built a Django and Ionic inventory system integrated with ServiceTitan for real-time tracking of $100k+ in warehouse stock. Stood up GitLab/Rancher CI/CD and moved infrastructure onto Docker and Kubernetes.

  4. Project Manager / Developer , 2015 to 2017

    Stickboy Creative · Fort Myers, FL

    Lead developer on HealthMeDocs, Ready Care Connect, Health By DNA, WeVets, DonorDex, and franchise/ordering apps. Wrote Python and Docker tooling for task management, backups, and GitLab CI while running delivery for the team.

  5. Lead Technical Artist , 2010 to 2013

    Sony Computer Entertainment · San Diego, CA

    Built studio-wide Python/MEL pipeline tools and mocap-ready character rigs for The Last of Us, Uncharted 3, and Killzone: Shadow Fall.

    Vimeo Demo Reel, 2012
    Pipeline tools, character rigs, and technical art from the PlayStation and Hollywood years.
  6. Character Technical Director , 2009 to 2010

    Hydraulx · Santa Monica, CA

    Cloth sims and character setup on Avatar, Battle: Los Angeles, and Gulliver's Travels.

    Vimeo VFX Demo Reel, 2009
    Cloth, hair, and character work from the Hollywood years.
  7. Technical Artist , 2007 to 2009

    Extra Large Technology · Hollywood, CA

    Ran cloth and hair sims in Maya, wrote MEL/Python pipeline tools, and helped on the in-house renderer.

  8. Database Engineer , 2006 to 2007

    Lockheed Martin · Orlando, FL

    Automated simulation-engine pipelines in bash and modeled assets for government projects and I/ITSEC 2006.

  9. Associate of Science in Computer Science

    Full Sail University · Winter Park, FL

    Computer science program with a focus on game development.

Let's build something together.

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