Kevin Mullin

Senior Software Engineer

Engineer with 20+ years in the industry, from AAA games at Sony through VFX, full-stack, and cloud. These days focused on AI/ML and client work through Peak Evergreen.

Expertise

Cloud & DevOps

Expert

AWS, Azure, GCP, Kubernetes, Helm, OpenTofu, AWS CDK, Docker, CI/CD Pipelines

Languages

Advanced

Python, JavaScript, TypeScript, C, C++, Rust

Frameworks & Data

Advanced

FastAPI, Django, Node.js, React, React Native, PostgreSQL, Redis, Snowflake

Creative Tech

Advanced

Pipeline Development, Character Rigging, Motion Capture, Qt/PySide, MEL/Python Tools

IT Infrastructure

Working

MDM Solutions, Active Directory, Ubiquiti UniFi, Asset Management, Help Desk Operations

Timeline

2025 - Present

Founder & Engineer

Peak Evergreen · Southwest Florida / Remote

Still in the code daily: shipping full-stack apps, cloud infrastructure, and AI features for Southwest Florida and remote clients.

2021 - 2025

Senior Developer

Employ · Waltham, MA (Remote)

Took AI services from design into production, including moving candidate matching onto LLMs with Python, LangChain, and FastAPI. Built and ran Kubernetes microservices for recruiting platforms serving millions of users.

2017 - 2021

Senior Developer

Air Pros · Fort Lauderdale, FL (Remote)

Built a Django and Ionic inventory system integrated with ServiceTitan for real-time tracking of $100k+ in warehouse stock. Stood up GitLab/Rancher CI/CD and moved infrastructure onto Docker and Kubernetes.

2015 - 2017

Project Manager / Developer

Stickboy Creative · Fort Myers, FL

Lead developer on HealthMeDocs, Ready Care Connect, Health By DNA, WeVets, DonorDex, and franchise/ordering apps. Wrote Python and Docker tooling for task management, backups, and GitLab CI while running delivery for the team.

2010 - 2013

Lead Technical Artist

Sony Computer Entertainment · San Diego, CA

Built studio-wide Python/MEL pipeline tools and mocap-ready character rigs for The Last of Us, Uncharted 3, and Killzone: Shadow Fall.

2012

Demo Reel

Sony & Hydraulx era

Pipeline tools, character rigs, and technical art from the PlayStation and Hollywood years.

Open on Vimeo
2009 - 2010

Character Technical Director

Hydraulx · Santa Monica, CA

Cloth sims and character setup on Avatar, Battle: Los Angeles, and Gulliver's Travels.

2009

VFX Demo Reel

Hydraulx & Extra Large era

Cloth, hair, and character work from the Hollywood years.

Open on Vimeo
2007 - 2009

Technical Artist

Extra Large Technology · Hollywood, CA

Ran cloth and hair sims in Maya, wrote MEL/Python pipeline tools, and helped on the in-house renderer.

2006 - 2007

Database Engineer

Lockheed Martin · Orlando, FL

Automated simulation-engine pipelines in bash and modeled assets for government projects and I/ITSEC 2006.

Education

Associate of Science in Computer Science

Full Sail University · Winter Park, FL

Computer science program with a focus on game development.

Get In Touch

Let's build something together.

Hiring a senior engineer, need AI/ML help, or have a project in mind? Reach out.