Kevin Mullin

Senior Software Engineer

Results-oriented engineer with 19+ years of experience driving innovation through AI/ML solutions, scalable cloud infrastructure, and full-stack development. From AAA game titles at Sony to production ML systems, I build technology that makes an impact.

19+ Years shipping software
3 AAA titles shipped
300+ Users supported as IT lead
60% Faster candidate matching

Expertise

Cloud & DevOps

Expert

AWS, Azure, GCP, Kubernetes, Helm, OpenTofu, AWS CDK, Docker, CI/CD Pipelines

Languages

Advanced

Python, JavaScript, TypeScript, C, C++, Rust

Frameworks & Data

Advanced

FastAPI, Django, Node.js, React, React Native, PostgreSQL, Redis, Snowflake

Creative Tech

Advanced

Pipeline Development, Character Rigging, Motion Capture, Qt/PySide, MEL/Python Tools

IT Infrastructure

Working

MDM Solutions, Active Directory, Ubiquiti UniFi, Asset Management, Help Desk Operations

Featured Work

LLM Candidate Matching

Employ · Senior Developer

Replaced a rule-based candidate matching engine with an LLM and vector-search pipeline, deployed as autoscaling microservices on Kubernetes with continuous relevance evaluation.

~60% lower match latency with higher relevance

CI/CD & Infra Transformation

Air Pros · Senior Developer & IT Manager

Rebuilt delivery on GitLab and Rancher while running IT for a fast-growing multi-site operation, standardizing deploys and hardening uptime across every location.

Deploys cut from hours to minutes across 15+ sites

Animation Pipeline Tooling

Sony Computer Entertainment · Lead Technical Artist

Authored Python/MEL pipeline tools and mocap-ready character rigs adopted studio-wide, streamlining asset delivery for AAA productions.

Shipped The Last of Us, Uncharted 3, Killzone

Character & Cloth Tech

Hydraulx · Character Technical Director

Delivered cloth and character technical work on major feature films, building simulation setups and cleanup workflows under tight VFX deadlines.

Credited on Avatar and other features

Timeline

2021 — 2025

Senior Developer

Employ · Waltham, MA (Remote)

Cut candidate-match latency ~60% by migrating matching onto LLMs, took AI services from design to production, and scaled microservices on Kubernetes.

2017 — 2021

Senior Developer & IT Manager

Air Pros · Fort Lauderdale, FL (Remote)

Ran IT for 15+ locations and 300+ people, cut deploys from hours to minutes with a full GitLab/Rancher CI/CD transformation, and shipped inventory systems.

2015 — 2017

Project Manager & Lead Developer

Stickboy Creative · Fort Myers, FL

Led a team through full SDLC to ship 10+ healthcare, veterans, donor, and franchise platforms — plus internal Python/Docker automation.

2010 — 2013

Lead Technical Artist

Sony Computer Entertainment · San Diego, CA

Built studio-wide Python/MEL pipeline tools and mocap-ready rigs for AAA titles including The Last of Us, Uncharted 3, and Killzone: Shadow Fall.

2012

Demo Reel

Sony & Hydraulx era

Pipeline tools, character rigs, and technical art spanning PlayStation and Hollywood VFX.

Open on Vimeo
2009 — 2010

Character Technical Director

Hydraulx · Santa Monica, CA

Cloth TD and character tech on Avatar, Battle: Los Angeles, and Gulliver's Travels — feature films grossing billions worldwide.

2009

VFX Demo Reel

Hydraulx & Extra Large era

Cloth, hair, and character work from the Hollywood years.

Open on Vimeo
2007 — 2009

Technical Artist

Extra Large Technology · Hollywood, CA

Cloth and hair simulation in Maya, MEL/Python pipeline tooling, and collaboration on in-house rendering.

2006 — 2007

Database Engineer

Lockheed Martin · Orlando, FL

Automated simulation-engine pipelines with bash; modeled and textured assets for government projects and I/ITSEC 2006.

Education

Associate of Computer Science

Full Sail University · Game Development & Design

Formal foundation in game development that launched a career spanning simulation, AAA, VFX, and AI systems.

Get In Touch

Let's build something together.

Whether you're looking for a senior engineer to join your team, need consulting on AI/ML implementation, or have a project that needs expert guidance—I'd love to hear from you.

Act 01 · Opening

Kevin Mullin

Senior engineer. 19 years across simulation, AAA games, VFX, IT ops, and production AI. Not a linear career — a compounding one.

Act 02 · Signal

Proof in four numbers

The scan hiring managers need before the story.

19+ years 3 AAA titles 300+ users led ~60% faster matching

Act 03 · Core focus

AI shipped, not demoed

LLMs, RAG, vector search, agents — designed, deployed, and scaled on Kubernetes for real candidate-matching traffic.

~60% lower match latency after the LLM migration

Act 04 · Infra

CI/CD that actually moved

At Air Pros: IT for 15+ sites and 300+ people, while rebuilding delivery on GitLab + Rancher.

Deploys from hours → minutes

Act 05 · Creative tech

Tools studios depended on

Sony pipeline + mocap rigs. Hydraulx cloth/character TD. Credits on The Last of Us, Uncharted 3, Killzone, Avatar.

Python / MEL Maya Motion capture Cloth sim

Act 06 · Continuity

One through-line

Build systems that teams ship with — whether that system is a character pipeline, a multi-site deploy train, or an LLM matching service.

Act 07 · Close

Let’s talk

Senior / staff roles, AI implementation, or hard infrastructure problems.

1 / 7

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Kevin Mullin Senior Engineer

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