Act 01 · Opening
Kevin Mullin
Senior engineer. 19 years across simulation, AAA games, VFX, IT ops, and production AI. Not a linear career — a compounding one.
Senior Software Engineer
Results-oriented engineer with 19+ years of experience driving innovation through AI/ML solutions, scalable cloud infrastructure, and full-stack development. From AAA game titles at Sony to production ML systems, I build technology that makes an impact.
LLMs, LangChain, RAG, Vector Databases (Pinecone, Qdrant), Model Deployment & Scaling, PydanticAI, Agents. Took AI services from design to production and migrated candidate matching onto LLM + vector-search pipelines serving live traffic on Kubernetes.
AWS, Azure, GCP, Kubernetes, Helm, OpenTofu, AWS CDK, Docker, CI/CD Pipelines
Python, JavaScript, TypeScript, C, C++, Rust
FastAPI, Django, Node.js, React, React Native, PostgreSQL, Redis, Snowflake
Pipeline Development, Character Rigging, Motion Capture, Qt/PySide, MEL/Python Tools
MDM Solutions, Active Directory, Ubiquiti UniFi, Asset Management, Help Desk Operations
Employ · Senior Developer
Replaced a rule-based candidate matching engine with an LLM and vector-search pipeline, deployed as autoscaling microservices on Kubernetes with continuous relevance evaluation.
~60% lower match latency with higher relevanceAir Pros · Senior Developer & IT Manager
Rebuilt delivery on GitLab and Rancher while running IT for a fast-growing multi-site operation, standardizing deploys and hardening uptime across every location.
Deploys cut from hours to minutes across 15+ sitesSony Computer Entertainment · Lead Technical Artist
Authored Python/MEL pipeline tools and mocap-ready character rigs adopted studio-wide, streamlining asset delivery for AAA productions.
Shipped The Last of Us, Uncharted 3, KillzoneHydraulx · Character Technical Director
Delivered cloth and character technical work on major feature films, building simulation setups and cleanup workflows under tight VFX deadlines.
Credited on Avatar and other featuresEmploy · Waltham, MA (Remote)
Cut candidate-match latency ~60% by migrating matching onto LLMs, took AI services from design to production, and scaled microservices on Kubernetes.
Air Pros · Fort Lauderdale, FL (Remote)
Ran IT for 15+ locations and 300+ people, cut deploys from hours to minutes with a full GitLab/Rancher CI/CD transformation, and shipped inventory systems.
Stickboy Creative · Fort Myers, FL
Led a team through full SDLC to ship 10+ healthcare, veterans, donor, and franchise platforms — plus internal Python/Docker automation.
Sony Computer Entertainment · San Diego, CA
Built studio-wide Python/MEL pipeline tools and mocap-ready rigs for AAA titles including The Last of Us, Uncharted 3, and Killzone: Shadow Fall.
Sony & Hydraulx era
Pipeline tools, character rigs, and technical art spanning PlayStation and Hollywood VFX.
Open on VimeoHydraulx · Santa Monica, CA
Cloth TD and character tech on Avatar, Battle: Los Angeles, and Gulliver's Travels — feature films grossing billions worldwide.
Hydraulx & Extra Large era
Cloth, hair, and character work from the Hollywood years.
Open on VimeoExtra Large Technology · Hollywood, CA
Cloth and hair simulation in Maya, MEL/Python pipeline tooling, and collaboration on in-house rendering.
Lockheed Martin · Orlando, FL
Automated simulation-engine pipelines with bash; modeled and textured assets for government projects and I/ITSEC 2006.
Full Sail University · Game Development & Design
Formal foundation in game development that launched a career spanning simulation, AAA, VFX, and AI systems.
Act 01 · Opening
Senior engineer. 19 years across simulation, AAA games, VFX, IT ops, and production AI. Not a linear career — a compounding one.
Act 02 · Signal
The scan hiring managers need before the story.
Act 03 · Core focus
LLMs, RAG, vector search, agents — designed, deployed, and scaled on Kubernetes for real candidate-matching traffic.
~60% lower match latency after the LLM migration
Act 04 · Infra
At Air Pros: IT for 15+ sites and 300+ people, while rebuilding delivery on GitLab + Rancher.
Deploys from hours → minutes
Act 05 · Creative tech
Sony pipeline + mocap rigs. Hydraulx cloth/character TD. Credits on The Last of Us, Uncharted 3, Killzone, Avatar.
Act 06 · Continuity
Build systems that teams ship with — whether that system is a character pipeline, a multi-site deploy train, or an LLM matching service.
Act 07 · Close
Senior / staff roles, AI implementation, or hard infrastructure problems.
Click a satellite — content orbits the person, not a table of contents
Same career. Three different stories. Pick a door — the page reshapes around that need.
Not a page — a conversation. Pick a question hiring managers actually ask.
Choose a question to start.