Act 01 · Opening
Kevin Mullin
Senior engineer. 19 years across simulation, AAA games, VFX, IT ops, and production AI. Not a linear career — a compounding one.
Senior Software Engineer
Results-oriented engineer with 19+ years of experience driving innovation through AI/ML solutions, scalable cloud infrastructure, and full-stack development. From AAA game titles at Sony to production ML systems, I build technology that makes an impact.
LLMs, LangChain, RAG, Vector Databases (Pinecone, Qdrant), Model Deployment & Scaling, PydanticAI, Agents. Took AI services from design to production and migrated candidate matching onto LLM + vector-search pipelines serving live traffic on Kubernetes.
AWS, Azure, GCP, Kubernetes, Helm, OpenTofu, AWS CDK, Docker, CI/CD Pipelines
Python, JavaScript, TypeScript, C, C++, Rust
FastAPI, Django, Node.js, React, React Native, PostgreSQL, Redis, Snowflake
Pipeline Development, Character Rigging, Motion Capture, Qt/PySide, MEL/Python Tools
MDM Solutions, Active Directory, Ubiquiti UniFi, Asset Management, Help Desk Operations
Employ · Senior Developer
Replaced a rule-based candidate matching engine with an LLM and vector-search pipeline, deployed as autoscaling microservices on Kubernetes with continuous relevance evaluation.
~60% lower match latency with higher relevanceAir Pros · Senior Developer & IT Manager
Rebuilt delivery on GitLab and Rancher while running IT for a fast-growing multi-site operation, standardizing deploys and hardening uptime across every location.
Deploys cut from hours to minutes across 15+ sitesSony Computer Entertainment · Lead Technical Artist
Authored Python/MEL pipeline tools and mocap-ready character rigs adopted studio-wide, streamlining asset delivery for AAA productions.
Shipped The Last of Us, Uncharted 3, KillzoneHydraulx · Character Technical Director
Delivered cloth and character technical work on major feature films, building simulation setups and cleanup workflows under tight VFX deadlines.
Credited on Avatar and other featuresEmploy · Waltham, MA (Remote)
Cut candidate-match latency ~60% by migrating matching onto LLMs, took AI services from design to production, and scaled microservices on Kubernetes.
Air Pros · Fort Lauderdale, FL (Remote)
Ran IT for 15+ locations and 300+ people, cut deploys from hours to minutes with a full GitLab/Rancher CI/CD transformation, and shipped inventory systems.
Stickboy Creative · Fort Myers, FL
Led a team through full SDLC to ship 10+ healthcare, veterans, donor, and franchise platforms — plus internal Python/Docker automation.
Sony Computer Entertainment · San Diego, CA
Built studio-wide Python/MEL pipeline tools and mocap-ready rigs for AAA titles including The Last of Us, Uncharted 3, and Killzone: Shadow Fall.
Sony & Hydraulx era
Pipeline tools, character rigs, and technical art spanning PlayStation and Hollywood VFX.
Open on VimeoHydraulx · Santa Monica, CA
Cloth TD and character tech on Avatar, Battle: Los Angeles, and Gulliver's Travels — feature films grossing billions worldwide.
Hydraulx & Extra Large era
Cloth, hair, and character work from the Hollywood years.
Open on VimeoExtra Large Technology · Hollywood, CA
Cloth and hair simulation in Maya, MEL/Python pipeline tooling, and collaboration on in-house rendering.
Lockheed Martin · Orlando, FL
Automated simulation-engine pipelines with bash; modeled and textured assets for government projects and I/ITSEC 2006.
Full Sail University · Game Development & Design
Formal foundation in game development that launched a career spanning simulation, AAA, VFX, and AI systems.
Act 01 · Opening
Senior engineer. 19 years across simulation, AAA games, VFX, IT ops, and production AI. Not a linear career — a compounding one.
Act 02 · Signal
The scan hiring managers need before the story.
Act 03 · Core focus
LLMs, RAG, vector search, agents — designed, deployed, and scaled on Kubernetes for real candidate-matching traffic.
~60% lower match latency after the LLM migration
Act 04 · Infra
At Air Pros: IT for 15+ sites and 300+ people, while rebuilding delivery on GitLab + Rancher.
Deploys from hours → minutes
Act 05 · Creative tech
Sony pipeline + mocap rigs. Hydraulx cloth/character TD. Credits on The Last of Us, Uncharted 3, Killzone, Avatar.
Act 06 · Continuity
Build systems that teams ship with — whether that system is a character pipeline, a multi-site deploy train, or an LLM matching service.
Act 07 · Close
Senior / staff roles, AI implementation, or hard infrastructure problems.
Click a satellite — content orbits the person, not a table of contents
Same career. Three different stories. Pick a door — the page reshapes around that need.
Not a page — a conversation. Pick a question hiring managers actually ask.
Choose a question to start.
Before the code, there were pixels and polygons. I helped bring The Last of Us and Uncharted 3 to life at Sony, shipped Killzone: Shadow Fall for PS4 launch, and worked cloth simulations on Avatar at Hydraulx.
From AAA games to ML pipelines, the journey has been quite the adventure. Thanks for finding this little corner of my story.
— Kevin, former technical artist turned AI engineer