Kevin

Senior Software Engineer

Results-oriented engineer with 9+ years of experience driving innovation through AI/ML solutions, scalable cloud infrastructure, and full-stack development. From AAA game titles at Sony to production ML systems, I build technology that makes an impact.

Expertise

AI & Machine Learning

LLMs, LangChain, RAG, Vector Databases (Pinecone, Qdrant), Model Deployment & Scaling, PydanticAI, Agents

Cloud & DevOps

AWS, Azure, GCP, Kubernetes, Helm, OpenTofu, AWS CDK, Docker, CI/CD Pipelines

Languages

Python, JavaScript, TypeScript, C, C++, Rust

Frameworks & Data

FastAPI, Django, Node.js, React, React Native, PostgreSQL, Redis, Snowflake

IT Infrastructure

MDM Solutions, Active Directory, Ubiquiti UniFi, Asset Management, Help Desk Operations

Creative Tech

Pipeline Development, Character Rigging, Motion Capture, Qt/PySide, MEL/Python Tools

Experience

2021 — 2025

Senior Developer

Employ · Waltham, MA (Remote)

  • Led end-to-end lifecycle of AI services from design to production for business-critical systems
  • Spearheaded transition of core candidate matching to LLM architecture, achieving significant cost reduction and quality improvements
  • Designed scalable microservices platforms using Kubernetes, Helm, and cloud-native best practices
  • Provided technical support and issue resolution through Jira within established SLAs
2017 — 2021

Senior Developer & IT Manager

Air Pros · Fort Lauderdale, FL (Remote)

  • Managed IT operations across 15+ locations and 300+ employees, serving as IT Manager and primary support
  • Developed Django/Ionic inventory management system integrated with ServiceTitan for $100k+ inventory tracking
  • Led DevOps transformation to fully automated CI/CD pipeline using GitLab and Rancher
  • Spearheaded cross-platform MDM adoption and implemented Snipe-IT with custom integrations
  • Built out office and warehouse network infrastructure with Ubiquiti UniFi systems
2015 — 2017

Project Manager & Lead Developer

Stickboy Creative · Fort Myers, FL

  • Managed development team through full SDLC from requirements to post-project reviews
  • Healthcare platforms: HealthMeDocs, Ready Care Connect, Health By DNA
  • Veterans management: WeVets — Donor platform: DonorDex (Twilio, Braintree)
  • Franchise & ordering systems including mobile apps for restaurant chains
  • Automated internal processes with Python-based solutions and Docker/GitLab CI pipelines
2010 — 2013

Lead Technical Artist

Sony Computer Entertainment · San Diego, CA

  • Developed Python and MEL tools enhancing art pipelines across multiple AAA titles
  • Projects: The Last of Us, Uncharted 3, Uncharted Golden Abyss, Killzone 3, Killzone: Shadow Fall, Ratchet and Clank All 4 One, Sly Cooper: Thieves in Time, Unfinished Swan, PlayStation Home
  • Created complex character, vehicle, and prop rigs meeting motion capture production requirements
2009 — 2010

Character Technical Director

Hydraulx · Santa Monica, CA

  • Avatar — Cloth Technical Director
  • Battle: Los Angeles — Scripting & Rigging
  • Gulliver's Travels — Scripting & Rigging

Get In Touch

Let's build something together.

Whether you're looking for a senior engineer to join your team, need consulting on AI/ML implementation, or have a project that needs expert guidance—I'd love to hear from you.

🎮

🎬 Behind the Scenes

Before the code, there were pixels and polygons. I helped bring The Last of Us and Uncharted 3 to life at Sony, shipped Killzone: Shadow Fall for PS4 launch, and worked cloth simulations on Avatar at Hydraulx.

From AAA games to ML pipelines, the journey has been quite the adventure. Thanks for finding this little corner of my story.

— Kevin, former technical artist turned AI engineer