Senior Software Engineer
Results-oriented engineer with 19+ years of experience driving innovation through AI/ML solutions, scalable cloud infrastructure, and full-stack development. From AAA game titles at Sony to production ML systems, I build technology that makes an impact.
LLMs, LangChain, RAG, Vector Databases (Pinecone, Qdrant), Model Deployment & Scaling, PydanticAI, Agents. Took AI services from design to production and migrated candidate matching onto LLM + vector-search pipelines serving live traffic on Kubernetes.
AWS, Azure, GCP, Kubernetes, Helm, OpenTofu, AWS CDK, Docker, CI/CD Pipelines
Python, JavaScript, TypeScript, C, C++, Rust
FastAPI, Django, Node.js, React, React Native, PostgreSQL, Redis, Snowflake
Pipeline Development, Character Rigging, Motion Capture, Qt/PySide, MEL/Python Tools
MDM Solutions, Active Directory, Ubiquiti UniFi, Asset Management, Help Desk Operations
Employ · Waltham, MA (Remote)
Cut candidate-match latency ~60% by migrating matching onto LLMs, took AI services from design to production, and scaled microservices on Kubernetes.
Air Pros · Fort Lauderdale, FL (Remote)
Ran IT for 15+ locations and 300+ people, cut deploys from hours to minutes with a full GitLab/Rancher CI/CD transformation, and shipped inventory systems.
Stickboy Creative · Fort Myers, FL
Led a team through full SDLC to ship 10+ healthcare, veterans, donor, and franchise platforms — plus internal Python/Docker automation.
Sony Computer Entertainment · San Diego, CA
Built studio-wide Python/MEL pipeline tools and mocap-ready rigs for AAA titles including The Last of Us, Uncharted 3, and Killzone: Shadow Fall.
Sony & Hydraulx era
Pipeline tools, character rigs, and technical art spanning PlayStation and Hollywood VFX.
Open on VimeoHydraulx · Santa Monica, CA
Cloth TD and character tech on Avatar, Battle: Los Angeles, and Gulliver's Travels — feature films grossing billions worldwide.
Hydraulx & Extra Large era
Cloth, hair, and character work from the Hollywood years.
Open on VimeoExtra Large Technology · Hollywood, CA
Cloth and hair simulation in Maya, MEL/Python pipeline tooling, and collaboration on in-house rendering.
Lockheed Martin · Orlando, FL
Automated simulation-engine pipelines with bash; modeled and textured assets for government projects and I/ITSEC 2006.
Full Sail University · Game Development & Design
Formal foundation in game development that launched a career spanning simulation, AAA, VFX, and AI systems.